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Old 04-21-06, 11:26 PM   #12
Kpt. Lehmann
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Hotfix for AI U-boat overlay problem and missing SH3 map correction:

http://rapidshare.de/files/18621296/...ay_Fix.7z.html

Quote:
Originally Posted by McBeck
I will host too, but need an alternative download location. Little help!
I have encountered a problem uploading to Terrapin's site and have emailed him regarding the issue.
I have attempted to upload to FileFront to miror it for you there. but their file upload option is down.
If someone could mirror the 1.1 Update and the 1024/Map/Bearing Overlay fix temporarily somewhere other than FileFront for those who cannot access Rapidshare I would appreciate it much.

Quote:
Originally Posted by jaxa
I've got one question - does it mean that I can't upgrade my boat (like install KDB instead of GHG, change torpedos, add crewmen or sub emblem) at port before first patrol?
I did it always before using GW mod without any problems.

Another question - what about Fubar's crew skins? It had to be added, but there is no info about it in readme of Update 1.1.
If you upgrade your boat prior to your first patrol, you risk losing any/all tonnage and renown due to the STOCK SH3 SAVE-GAME BUGS. I can do nothing to fix that.

Further proof for you and an answer to another question:
Quote:
Originally Posted by ref
Quote:
Originally Posted by BigDuke66
"On your first patrol of a new career before leaving port... do not upgrade or change anything"
WHY???
Should I go out naked and play with the wolfes?
That's a stock SH3 bug, If I remember right you loose all upgrades you've made.

Quote:
Originally Posted by BigDuke66
One other thing.
The new smaller flags, do they really help with fps?
Throwing out the seafloor mod ok but those tiny flaggs now made even smaller really help with fps?
The flag size in the game remains equal, what's changed is the size of the textures.

Ref
Regarding Fubar's Crew Skins Mod, I will be adding them at some point in the future but there are some changes I need to make to them first.

Quote:
Originally Posted by mikaelanderlund
Hi Kpt Lehmann,

What do you think, can I use this uppdate togheter with the Hi-res mod? I have had problem with the JonZ Improved Ship Recognition Book Mod togheter with the Hi-res mod.

Mikael
I don't understand what HI RES mod you are speaking of.
Regarding JonZ Improved Recognition Manual Mod, all files are merged properly for user-friendliness. Whatever problems you had before should go away AS LONG AS you install the GW version 1.1 update via JGSME.

For those using JGSME... you MUST disable/roll back all un-related GW mods and all optional GW mods before enabling the GW 1.1 update.

Quote:
Originally Posted by Txema
Is it possible to install "JIRM for GW with Integrated Orders" over GW update v1.1 ?

I am asking it because I really like the integrated orders mod, and I want to enjoy it in Grey Wolves...
BTW, it would be great if you could include the Integrated Orders mod in the next GW update, at least as an optional mod. Please, consider it.
Txema
The Integrated Orders mod is one that I do intend to include as an optional mod at some point. I REALLY like the idea too. The problem is that there are several versions that have been "built for GW" without using IMPORTANT GW files... and thereby killing intended effects such as text contrast changes for the colorblind. If I can find one that has been built properly I will be happy to include it. It will not be default for players though because I don't want to make things any tougher to manage for new players as they come.

Quote:
Originally Posted by Dimitrius07
I have a problem!!!
The convoi map is disapired after i install the GW 1.1 update i dont know why - i use a fresh install of silent hunter 3 - with 1.4b patch - i install everithing mannualy and all seems to be ok exept that problem
Please download and install the hotfix found on the first post into your JGSME mods folder.

Quote:
Originally Posted by U-Bones
If you are forced to eat some of every dish, ala carte becomes meaningless. If every mod gets pulled into default GW, then we simply end up with a different game that nobody is happy with and has to hack again. The more choices the better.
No offense, just my opinion.
U-bones is absolutely right. We cannot include everything. As you can see too, the more that is included, the more there is that can go wrong. With a mod collection this big there are bound to be problems... but we are going to fix them.

You also need to be aware that many of the problems that are being attributed to GW are stock game bugs that we cannot do anything aboiut. We've fixed a great deal of them, but we cannot fix things that are hard coded. (The save-game routines are totally screwed up for example. In the process of trying to educate gamers regarding them, people get the idea that it is the fault of the GW mod... WHICH IT IS NOT.)

Quote:
Originally Posted by JayW.
The better question is can we use HT 1.48?
Jay W.
To the best of my knowledge Rubini has not released HT 1.48 yet.
GW Includes a very advanced version of "Harbor Traffic" and contains essentially what Rubini intended to be included in HT 1.48.
Rubini now has real-life obligations that will seriously limit his involvment with modding. Therefore HT 1.48 may be quite a ways away.

Also, to address another of your posts. You must have GW 1.0 properly installed BEFORE installing the GW 1.1 update. The GW 1.1 update IS NOT a stand-alone mod.

Quote:
Originally Posted by Sheppard
I give Grey Wolves v1.1 a thumbs down
The overly excessive units near german-controlled ports. I'm all for adding a few units to provide a "lived in port", but it is FRUSTRATING, FRUSTRATING trying to sail out of them, and dropping from time compression each time some new "fluff" unit shows up, and the shear numbers of units drags down the time compression.
YOU have done something SERIOUSLY wrong with your version 1.1 update...
Either you tried to apply it as a stand-alone, are using other mods, have a corrupted install... but more likely have just installed it wrong. Read the readme on "how to install."
You can use SH3 commander to change your time compression settings when nearing ships, airplanes, land proximity, etc etc. I consider the harbor traffic to be essential to the immersion factor that GW offers and will not be removing it.
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