Quote:
Originally Posted by Canovaro
Impressive,
does this mean that the routes of the u-boats are also visible?
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That's a good question. The main problem for this experience is to keep a public map up to date, with the last status reports and ennemy contacts. But each player will play the patrol at his own rythm ... So, how are they going to find useful data on a map full of contacts sent at different days and hours ?
I think rather than all players' reports will be transformed into radio messages which will be read in SH3 during the patrol. So, before opening SH3 and continue to play the patrol, the players will have to download the new "radio script" (built with all player's reports) and add it in their game. So, the radio reports are going to be sent in "real in-game time" !
Only the BdU map will be updated with new contacts and positions, and the U-Boots' routes will draw from themselves, by connecting the dots.