That's the thing. This is a game and how the TDC works is really up to the game designers. For a real submarine then absolutely, the specs and navy school would teach me what I needed to know. For games it's a bit different, if the designers so choose and if the writers of the manuals so choose. Real world data only applies if the game designers applied them.
In the real world, one would work with fractions of a degree on the gyro setting. Stock game only gives you the nearest whole number, to mention one thing.
But back on topic and the original question, as this veered off a bit.
Is there a topic somewhere, or a document, on how the game works when setting up non zero shots?
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