I'm sure you're right about the NYGM convoy visual sinking thing, but it's just that I haven't hit any convoys yet during my young career in GW/NYGM/EUC.
The one thing which did surprise me (for loner attacks) was how quickly the 'K' log showed a kill during my six (so far) successful loner attacks. The ships were not close to sinking when I checked my 'K' log, so it might just be luck that they happened to flood quickly and their fate was sealed.
When I do come up on a convoy, I'll get to confirm the information you've conveyed. I am assuming of course that this means I can make my attack, and then follow the target from underneath using the hydrophone. The sound of a dying ship is easily distinguishable from other ship screws. One tactic which has worked well in the past is to position yourself vertically below the crippled target. This is easy to do if the target's forward motion has been reduced to zero. (Not so easy to do if the injured ship still has some power and steering...)
In this way, I could keep myself within visual range (probably 6km?) of the dying target.
On the other hand, if this tactic proves to be impossible due to surface destroyers, then it will completely change my long term tactics for convoys. Whereas I used to always sneak into the lanes and fire on the juicy middle targets right up close, I would need to start firing from a much larger distance away from outside of the lanes. (Again, this paragraph is necessary only if the visual sinking distance of NYGM proves to undo my earlier lane tactics.)
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