revision 9: Added the ability to destroy any BP_AI-Swiftboats in the scene and and arming distance for the torpedo, as well as sinking fx for the AI boat and a macro library for converting cm to X units (nm, Miles, km, M etc). Created a AI health bar.
Going to focus on cleaning up code and writing up a mini game design document to attract team-members serious about a project like this.
Few days off from the work I've been doing lately in gameplay.
Its silent hunter.... without the campaign