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Old 04-16-16, 09:43 AM   #1733
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by iambecomelife View Post
No problem at all. I actually spent so much time on this model because the textures looked very bad ingame. The first skin and model looked TERRIBLE when rendered in the SH4 game engine...I trashed the skin and model 3x. The skin on the battlecruiser is a modified SH4 skin for the Japanese battleship Kongo, created by the developers.

If you can show me some screenshots of skins you like that would be a big help...I always want to improve. I always try not to leave the skins a Solid grey...instead I try to ad a little rust, scratches, and weathering....IMO if a skin is left solid the ship looks like a plastic toy.

One issue may be that my models have no AO maps because I am still learning to bake them...I tried using one last week on this ship and it was very ugly, so I had to get rid of it. All skins are just the external dds or tga file with no shading, etc rendered...Any recommendations for programs that can render AO, or skinning techniques, would be highly welcome...!
Unfortunatelly , i have no idea on techiques for 3d models or texturing them
I am ,also, with you on that rust, scratches, and weathering on texturing.

To tell you the truth , i have never seen a good texturing in sh4 for giving you an example (but ,have in mind, that i am not following sh4 threads often so maybe i have missed good works on skins there).
I can tell an example of very nice modeling-texturing in sh3 (no idea if sh3'techniques can be applied in sh4 too).
Wise have reworked your M04B model and made it just...perfect ! have a look at it,also his last released u boats (models and texturing are beyond comparison).
Another example for very nice ships are the releases of The_Frog
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