Beery said that he doesn't like NYGM's milk cows mod (which I implemented, incidentally).
That is fair enough, but I would like to point up that no one is forced to use the milk cows (U-tankers) in NYGM, which is compatible with SH3Commander. So anyone who uses NYGM can take all the acknowledged benefits without the U-tankers, and use Beery's solution.
Further, the next release of NYGM will contain an optional extra mod (SH3Patrol) that fixes some of the problems of implementation of use of the U-tankers. In particular, it fixes the 'NULL' patrol problem, as well as setting a 1-2 day docking time. It will not, however, fix the full repair problem, nor the full torpedo load-out problem. As Beery says, hard-coding in SH3 means that there can never be a perfect solution. However, the answer to some of the perceived difficulties lies in the player's own hands: if you don't like a full torpedo load-out at the U-tanker base, don't shoot off so many when you leave the U-tanker!
Stiebler.
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