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Old 04-20-06, 11:33 AM   #1
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
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Default Grey Wolves Frustration Fest-Resolved-Plus a Question

LIke I mentioned in a couple of threads I have had to be away from SHIII for some months. I was able to get back into play finally and over the last week I have been trying all the latest mods to see which ones appealled to me before I got deep into a career.

So yesterday , since GW 1.1 was released I decided would try Grey Wolves without the NYGM and Unified. mods. I uninstalled SHIII ,cleaned up the drive and reinstalled. I installed the JSMGE and tried to install GW 1.0 but much to my surprize it would not run. Surprized because over the past week I had installed it at least 3 times in conjunction with other mods...without a hitch. The problem it seemed to me was that instead of overwriting the Original SHIII files the GW files were instead creating new folders and subfolders within the SHIII files. I had not changed any settings in my WinRar program...or I would have blamed that....nor can I suspect that the JSMGE was to blame. No idea what was causing that.

To make a long story short I ended up re- downloading GW super mod parts 1-6 plus uninstalling SHIII and reinstalling it at least 6 times yesterday. I even resorted to going file by file and copying the contents of each and every folder/subfolder/file from GW directly into the corresponding SHIII folder/sub folder. Tried the deleting SHIII folder in Documents before starting up trick. Nothing but nothing would make GW work! I was about pulling out my hair.

I got up at 5 am today and started all over from scratch....and finally GW installed and ran fine. Damn...go figure. I know for absolute certain that what I did today was exactly what I was attempting to do yesterday.. ...and hed been for the past week.

Once I got GW 1.0 up and running I installed GW 1.1 and it too works fine...so I guess I am good to go.

I do have one question though.....I noticed there is a Armed Trawler fix linked in the originail GW mod sticky thread....so then ... is this fix still needed?....or did this fix get incorporated into either version 1.0 or 1.1.
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