Quote:
Originally Posted by vdr1981
Bad news The Beast...  Your improved flags are causing the same instability just like the original TDW flags when confronted with CPU intensive areas like Kiel harbor ect...tested with TWoS on board.
I have no doubts though that the mod, just like the old flags, will work just fine in stock or light modded game.
Please keep in mind that harbors in TWoS are much less hardware intensive than in the original OHII mod so my concern is that the problem will be even more noticeable for players with custom modlists with OHII on board...
What was your test modlist The Beast?
|
Currently I'm not running TWoS. I've always had issue's with some of the imported ships, so I am running OH II Lite v3.0. I adjusted some of the Mission Objective Patrol Area Location and Radius to match what is listed in Mission Editor 2.
Quote:
Originally Posted by vdr1981
That patch can not decrease stock SH5 rendering distance (40 km) , it can only increase it...
Anyway , the patch is disabled in TWoS snapshot...
In any case, even with theoretical 5 km rendering distance, the result will be the same because SH engine "accumulates" rendered object until the game is completely restarted. This is the main issue with modded SH5
|
I thought Stock render range was 15km
