Thread: Bit of help
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Old 04-20-06, 09:31 AM   #6
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Yeah, well that's Cdre Gibs for you . There's one talented modder whose work has been wasted or lost because he's unwilling to share his knowledge or to join with the wider modding community. We've learned to take his 'advice' with a pinch of salt because it comes at the cost of his ego and personal bias (both of which are considerable). Personally, I have grave doubts whether he knows what he's talking about, as I'd be very surprised if he's actually ever used RUb given his long-standing prejudice against it.

As for realism, there's no 'middle of the road'. It's as realistic as possible or it's not. If GW goes for less realism, it can't be for hardcore realism fans - QED. I'm not saying it's not a great mod. I'm just saying that it's built for a wider audience, and the originator of this thread wrote that he is fully committed to realism.

As for NYGM, while it's clearly a great mod that focuses strongly on realism, it uses the milk cow mod, and in my opinion the milk cow mod makes NYGM lack in both realism and playability. While the milk cow mod was a good idea, it has never been fully completed, and I think it causes more problems than it solves: because of its unfinished state it is essentially a 'chrome' mod - it gives players the bells and whistles that go along with milk cows, but it causes the player to jump through hoops to get to them, and it causes gameplay issues such as forcing the player to undergo massive and unrealistic repairs while at sea. In my opinion, the Milk Cow mod is an unfinished mod. In fact it cannot be finished, and as such I think it inserts a deep flaw into any mod that uses it. In my opinion SH3 Commander's Milk Cow mod works better, and within the abilities of the game, albeit with less 'chrome'.

If NYGM existed without the Milk Cow mod it would be as realistic, or more so, than RUb (the only other questionable content being the fatigue model - but any fatigue model is always going to be abstract to a great extent due to the limitations of the model we have to work with).

I'd say that, based on what GreyOctober has written, the only choice he has is between RUb and NYGM. If he's after realism, either of those will meet his requirements. It's probably just a question of whether he can deal with the negatives of the Milk Cow mod, and whether he can deal with the more traditional method of crew management (where you need to micromanage the crew) that NYGM features. If he can, and if NYGM really has a realistic deck gun (as it advertises), he may indeed find that NYGM is the mod for him.

Sure, RUb has its negatives too - NYGM's realistic ship sinking feature is clearly superior to that of RUb. The question is, which mod's negative points are more important? For me, I just wouldn't be able to deal with the problems of the Milk Cow mod, and I must admit to a certain bias in terms of my fatigue model, which I think takes a flawed system and perfects it in terms of gameplay. These are my reasons for choosing RUb (even though it's gone 5 months without an upgrade), and why I haven't gone over to NYGM.
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