Quote:
Originally Posted by fireftr18
Make generous use of the tutorials, especially the navigation one and the torpedo targeting one. With both of these, you can try different things and get used to the simulation's controls. Start a career with the idea that it's a tutorial, gradually ramp up the difficulty as you're comfortable.
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The information here is exhaustive, thanks to all who share and take the time to make tutorials.
I did end up putting about 8 hours into SH4. Started a career to get used to the game, good advice...
Quote:
Originally Posted by fireftr18
I'm the self appointed, unofficial assigner of jobs here at Subsim.
I have a special job for the both of you. The headlights need changing and it's a two man job.
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We noticed that ourselves (couldn't see where the sub was going), they were replaced the other day.
Quote:
Originally Posted by Captain Jeff
If you're going to get seriously into SH4 then you will eventually wind up with one of the supermods. You'll want to check out Trigger Maru (TMO) and Real Fleet Boat (RFB) to see which one you prefer. You also may or may not want to add Run Silent Run Deep Campaign (RSRDC) with your supermod so look into that as well. Other than these, there are many other mods that might appeal to you. Some mods deal with the periscope view and some deal with the ship physics, etc.
Of course, the first thing you'll need is Jones Software Generic Mod Enabler (JSGME). Most, if not all, of the mods are designed to work with JSGME. It's also a very useful program for anyone who likes to use mods with their preferred games.
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Thanks, that's what I was looking for, a simple list of the obvious mods to try later. I am more interested in the mods that fix broken parts or over sights from the devs.
Thanks again for the help all,
Bit