Quote:
i get the message of deploying decoys which means they are installed. then the next message is decoys not available. WTF does that mean?
a. it's destroyed.
b. don't have any decoys remaining.
c. is the device or the ammo not defined correctly.
d. something else.
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Think of the given order to "Deploy decoys" as one action. The message back......either "Deploying decoys" or, "Decoys not available" as the reaction.
If it states "Deploying decoys".....its doing just that.
If it states "Decoys not available"......you're out.
In the following image I've got a Porpoise class sub deploying its Tenth decoy, all in one place.
The next time I ordered to deploy a decoy......"Decoys not available" showed on the text screen. Simple as that. Worked as expected.
To see if the "Decoy Launcher" is intact, check the subs "SubSystems" menu under the Aft Torpedo Room section. Scroll down the list to find it. If it's there.....no damage.....its on the boat, able to provide decoys (provided you haven't used up your supply already).
I know guys don't like to lose their "Saved" game of sinking a carrier with only one torpedo!!!
BUT, when testing anything, clear out your SH4 folder found in the "Documents" folder of your computer. The game will make a new one every time you start a game without it. Don't let some error in a saved game screw up your testing.....start over with a new career. If you made a .mis file to run a test, make sure the mods (if any) are still in-game that were "activated" in-game when you made the mission. Little stuff that makes a difference in getting a good test result.