Not sure about the S class, but anything that says XXI is a fleet boat so applies to all from Porpoise class to Balao class. In the Data\Library folder is the damage effects from all the ordinance, for example DepthCharges.zon (has to be opened with Silent 3ditor since it's compiled)
MinEF = 170
MaxEF = 230
AP = 0
MinRadius = 4.5
MaxRadius = 40
What that means is a depth charge exploding within 4.5 meters will do the maximum of 230 hit points, if it's 40 meters away it will do 170 hit points damage. Since the default for the decoy launcher;
[UBoldXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None
is 150 hit points, any depth charge exploding within 40 meters of the after torpedo room will destroy the decoy launcher with a single charge. I have mine jacked up to 750 so it takes at least three close hits to destroy it.
Dunno what the "Destructible" value is for, yes or no seems to make no difference that I can tell.
Obviously when you hack something like that it's difficult to test, because you have to attract the attention of a destroyer and deliberately let him depth charge you near the system you're editing to see the results.
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