View Single Post
Old 03-27-16, 06:03 PM   #10
Pirate Roberts
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I'm finding GWX SH3 is incredibly stable. Since I started following the simple saving rules
1. no saves within 55KM of land
2. no saves while in contact (map contacts are OK)
3. no saves within 55km of port.
4. no saves within 12km of sinking ships.

I know this has been covered endlessly to a level way beyond superstition. I think there are many mod combos with their own problems but I think these rules cover most CTDs caused by the raw game engine. I think the root case for all fails addressed for above are caused by ships colliding with land, ships or other installations after they lost the waypoints they were spawned with but lost in the save. All this has been very hard to prove, there was one post (cant remember where) from someone recording a DD colliding with the same blockship from multiple replays of the same save. He said he eventually found it on the external cam and played it over watching the collision and CTD happen simultaneously repeatably.

An experiance I had was similar but I couldnt see the event. The game always "seemed" to crash around but not exactly the same time while I was stalking near a harbor. Eventually I did something decisive (and silly) to give away my position and no matter how I gave away my position the game did not crash. Im thinking all the patrols ran after me, therefore preventing whatever collision they would do to make the CTD
  Reply With Quote