Quote:
Originally Posted by Husksubsky
Good idea if you like it. The very fuelsaving patrol area lurk(just crawling with baffles and go up to reload before co2 gets too high) can be speeded up immensly. maybe you can tweak all scripts and publish it as an alternative? seem most players like more TC than me. While ure at your tweaking decrease the turning degrees of baffles too otherwise theres a 3-5 degree divert. (not palurk).I set 60 degrees instead of 90. ( 90 worked with twos 1.03 on the spot)
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No no no no no no, it's your cross
I edit only one search script for myself. if someone is interested i can share. But it's need more tests. Here is. I change TC to x8-x512, set 60 degrees instead of 90, and increase time between hydro check from 60 to 90 minutes.
[COMMANDS]
Set_Time_Compression,8,0,0,0,0,0,2
Leave_NavMap_Station,0,0,0,0,0,0,12
Get_depth_under_sub_keel,0,0,0,0,0,0,10
Activate_NavMap_Station,0,0,0,0,0,0,2
Set_Time_Compression,32,0,0,0,0,0,5
Ahead_standard,0,0,0,0,0,0,5
Set_new_depth,17,0,0,0,0,0,35
All_stop,0,0,0,0,0,0,45
Hydrophone_normal_sweep,0,0,0,0,0,0,30
Ahead_full,0,0,0,0,0,0,5
Set_new_course,60,0,0,0,0,0,95
All_stop,0,0,0,0,0,0,5
Hydrophone_normal_sweep,0,0,0,0,0,0,30
Report_nearest_sound_contact,0,0,0,0,0,0,5
Ahead_standard,0,0,0,0,0,0,5
Set_new_course,-60,0,0,0,0,0,5
Surface,0,0,0,0,0,0,60
Set_Time_Compression,32,0,0,0,0,0,150
Set_Time_Compression,512,0,0,0,0,0,5250
Loop,24,0,0,0,0,0,0
Set_Time_Compression,1,0,0,0,0,0,2
Leave_NavMap_Station,0,0,0,0,0,0,2
[COMMANDS_END]