Thread: [REL] Squid launcher
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Old 03-13-16, 04:11 PM   #56
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Fahnenbohn View Post
Did you manage to create the animations of the 3 charges thrown in the airs ?
Charge animation will depend on how LGN1 will decide to set the squid launcher. If he will manage using the K-gun ccontrolle instead of the hedgehog one, there are good chances that the squid launcher can throw the right number of charges, and at the correct angles. In my model each of the three barrels has an elevation of 45 deg; the top and the bottom barrel are pointing right ahead, whereas the middle one has a rotation of ca. 6.5 deg on the vertical axis. Model bones should be set accordingly. The problem with k-guns is that they cant be used as forward-throwing weapons in game. If they are set like this, the AI can still fire them, but it wont hit amything. On the contrary, if the hedgehog controller is used, we lack control on the number of charges thrown, and we cannot set which trajectory each individual charge will follow
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