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Old 04-18-06, 10:40 PM   #10
Kpt. Lehmann
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Quote:
Originally Posted by pythos1
I found the problem.

In the basic config there is a line called [COMPARTMENT]

several lines down is

NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7
;NumberOfCrew5=10
;Interval1_5=30
;Interval2_5=30
;Interval3_5=30


This is how I got the compartment working. Before the nulled out lines (the lines with the ; in front) were

Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7

If I am deducing properly these are the working figures necessary for the compartment to run. Compartment 5 always being for bow torpedo. It looks like in order to have a combat ready type II under stock GW, you need an uber crew. Was this intentional concidering the type II is really the begining boat.
Okay, I looked into the GW 1.0 Files that I downloaded from Terrapin's site and here is what I found-

NumberOfCrew4=8
Interval1_4=4.1
Interval2_4=5.3
Interval3_4=11

NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7

NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7

Therefore, I must ask, are you running any other mods?
Have you changed anything?
Did you choose an alternate fatigue model available in SH3 Commander (I am not saying SH3 Commander is at fault, but sometimes alternate fatigue models may not be supported by the base-mod arrangement and compartment efficiencies.

Maybe you have a bad/ corrupt download? I don't know. All I know is that the master files I have show exactly what would be required to effectively run the Type IID.

If you are still having this problem, just download the GW 1.1 Update available later tonight which includes some other small changes to the Basic Cfg. Since the Basic Cfg is the culprit in this case, it can be replaced by the newer version tonight.
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