A. You sink ships by poking holes in them and filling them with liquid.
B. Tankers are ships that are designed to be filled with liquid.
:. Tankers can be hard to sink.
I wish we could at least get credit for damaging a ship. I remember
Silent Service 2 would give credit for damage, and I think
Silent Hunter 1 did, as well. Now with SH4, I can damage multiple ships in a convoy, but unless they sink or lose the propeller, they'll happily keep position in the convoy while listing 45 degrees.
Also, if you get into playing with mods like TMO, your deck gun is going to feel underpowered. It's good for sampans and fishie marus, but it's not going to be as effective in taking out larger targets (but it can be done). Aim for the waterline. You're looking to get not only an explosion, but also the column of water thrown up. That's when you know you're making those holes that let the water in.
Anyway, welcome to your new hobby of getting pissed off at bizarre ship physics. (Wait until you return from a patrol and find half the ships you sank wiped from the record.)
Quote:
Originally Posted by vdr1981
Ouch...I remember that SH4 v1.0 was a disaster
|
I don't really remember how bad 1.0 was. The 1.1 patch was released so quickly that I don't remember not having it. I think I downloaded it before the game arrived.