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Old 02-29-16, 06:04 AM   #1696
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Adm Gerlach, I've messaged you again, so check your PM. Thanks again!

No screens, but this week was spent doing some crucial balancing tests for weapons and cargo flooding rate. The new cargo unit "Light Merchant" was given a new compartment in zones.cfg to represent a cargo of Iron Ore, with fast sinking behavior...everything worked perfectly. As promised, there is also 3d iron ore that you will see if a gun or torpedo blows off the hatches to a cargo hold. No screenshots, but this is the kind of "grunt work" behind the scenes needed to make the mod's cargo system work.

Other variants will follow:

-Wood (very slow sinking)
-Steel (fast sinking)
-General Cargo (medium sinking)
-Wheat (medium sinking)
-Coal (medium sinking)
-Ammunition (huge explosion, metal chunks)
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