Quote:
Originally Posted by Beery
I've been toying with the idea of reducing the DC effectiveness in RUb for a while now, but I can't figure out a way to do it that retains some realism.
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Well heres what i did in my game, (although im sure htis is standard for most modifications of the DC files)
Depth accuracy set at 25
Radius reduced to 20 (default 40)
They key here i think is the accuracy setting. Default is 5, thats right in the picle barrel, 25 seems to provide enough variation, but there still pretty close. I imagine too large of accuracy and they wont hit crap. The other thing you can experiment with is the sink rate. Although im sure your much more familar with all of these settings then i.
Intrestingly enough, i made a similar modification in the hedge hogs. Highly unrealistc, and gamey but i set the depth on them to 200, with an accuracy of 50. End result is if i can get under 200 meters fast enough i have a CHANCE of surviving as the hedge hogs randomly detonate between 200 and 250 meters. However at that depth, a single hedge hog is fatal.
Now all of that said, the active sonar on DD's plays a large part in their accuracy i think. The key therein i beleive is the min distance variable. Ive worked out mine to where they get REAL close, but not super accurate. Too wide a min distance and their so far off your location its laughable.