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Old 02-24-16, 09:12 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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Quote:
Originally Posted by Torpedo Death View Post
One thing I hate is that you can't, at least to my knowledge, adjust all of your torpedo settings at once. And the fact that torpedo settings don't save, so you need to reset them after a reload.
So what you want is an arcade game instead of a simulation of the real thing and how it worked? Those things you mention are totally authentic. Personally I want simulation of warts and all. There was no technically possible way to set all torpedo settings at once in a WWII diesel electric submarine.

I can understand your problem with your settings not being saved between gaming sessions. But that's a minor beef.

How about the perfect positions of map contacts? How about the harbors full of sitting ducks and inappropriate scenery? How about the cranky stadimeter with too much granularity so fine settings are impossible with huge differences of distance for a one pixel error? How about the 100% reliability of all sub components? How about the mystery metal upper works of the submarine that can tear the bottom out or any escort? How about the invulnerable bow of a destroyer that can absorb several torpedoes and the escort continues to charge? How about not having a dedicated maneuvering board/plotting board, but having navigation and tactical plotting combined inappropriately? How about the lack of bearing difference plotting, lack of bearing difference plotting, proper stadimeter plots, is/was banjo, direct numerical input into the TDC, lack of radar data going to the TDC, inability to work solutions on two targets at once, can't enter target length into the TDC to work proper spread angles for percentage spreads, and that's just what I can think of off the top of my head.

None of these problems can be fixed by any mod. In spite of that Silent Hunter 4 is the best diesel-electric submarine simulation on the planet. I'm glad we have it and don't waste my time being annoyed at any of the above problems or your observations on the torpedoes. I'm having too much fun with what we have.

I don't even find unmodded SH4 "unplayable." In fact, I recommend that all new players play it unmodded for awhile to get their feet wet. How in the world can you know if you like the changes a mod made unless you know what it changed? The only way you know what loud music is, is by listening to quiet music. The only way you know what white is, is by seeing black. Without contrast you see nothing.

Last edited by Rockin Robbins; 02-25-16 at 07:47 AM.
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