Quote:
Originally Posted by W_clear
1. Improve AI's AI
1.1. improve depth charge accuracy of DD
1.4. improve search capability of DD against Sub..
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On what data are you basing this? Destroyers in SH3 are very much MORE effective than their real counterparts. Depth charges are ridiculously overpowered and often dropped with a precision that no real life sonar or hydrophone could guarantee even in TODAY'S navies.
If anything, search capability and depth charge accuracy needs to be severely REDUCED. The last thing I want to see is a game where it's impossible to survive more than a couple of patrols. That's not fun, and it's not realistic. I've seen too many sims where the deadliness was cranked up too much to please the arcade crowd. At a certain point, running a campaign in such a game just becomes depressing.
The fact is, in real life, 75% of U-boat commanders survived the war (they survived longer than regular crewmen because they were retired after between 3 and 16 patrols - regular crewmen were expected to serve for the duration of the war, which is why their survival rate is about 20%). In SH3, using realistic tactics and restricting one's career to a realistic length, the survival rate for a commander is less than 20%, and that of crewmen would be close to 0%. It's incredible to me that anyone can complain that the game is not deadly enough in the face of such facts.
The question is this: is SH4 to be a simulation of sub warfare, or just another shoot-em-up arcade game?