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Old 04-18-06, 11:06 AM   #19
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Default Re: I think SHIV must improve the DD'intelligence(NEW)

Quote:
Originally Posted by W_clear
1. Improve AI's AI
1.1. improve depth charge accuracy of DD
1.4. improve search capability of DD against Sub..
On what data are you basing this? Destroyers in SH3 are very much MORE effective than their real counterparts. Depth charges are ridiculously overpowered and often dropped with a precision that no real life sonar or hydrophone could guarantee even in TODAY'S navies.

If anything, search capability and depth charge accuracy needs to be severely REDUCED. The last thing I want to see is a game where it's impossible to survive more than a couple of patrols. That's not fun, and it's not realistic. I've seen too many sims where the deadliness was cranked up too much to please the arcade crowd. At a certain point, running a campaign in such a game just becomes depressing.

The fact is, in real life, 75% of U-boat commanders survived the war (they survived longer than regular crewmen because they were retired after between 3 and 16 patrols - regular crewmen were expected to serve for the duration of the war, which is why their survival rate is about 20%). In SH3, using realistic tactics and restricting one's career to a realistic length, the survival rate for a commander is less than 20%, and that of crewmen would be close to 0%. It's incredible to me that anyone can complain that the game is not deadly enough in the face of such facts.

The question is this: is SH4 to be a simulation of sub warfare, or just another shoot-em-up arcade game?
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