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Old 02-15-16, 11:34 PM   #14
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Couple items;

1. If you note the small half circle of the escort's active sonar and can maneuver to stay outside that arc, it's not usually necessary to dive below the layer every time.

2. If you do dive below the layer, on the way back up switch to external view and check that the outer doors on all tubes are open. Or hit the Q key and check the message box to see if it says "opening tube one" or "closing tube one". If it says closing, obviously hit the Q key again to make it say opening before shifting to the next tube.

Reason I stress that is because the game is set to automatically open the outer doors if they're not already open. Why that's a problem - when sitting in the tube, there is a spindle sticking down into the gyroscope on the torpedo which sets the gyro angle according to the data coming from the TDC. As soon as you hit the firing button that spindle retracts, so the gyro angle is set and stays at that setting until the fish leaves the tube.

The programmers got this wrong in the game, if the outer doors are shut and you hit the fire button, the gyro is set, there's a few seconds delay while the outer door opens automatically, then the fish is fired WITH THE GYRO SETTING THAT WAS VALID 3 or 4 SECONDS AGO.

This almost ALWAYS results in a miss, so I used Silent 3ditor to edit all the subs' SIM files to change auto_open = True to auto_open = False. There's no point in having the auto open feature if it means the tube will fire with outdated data, so I turned it off in my game. Can't upload a mod for that since many of the supermods edit the same files, but once you learn Silent 3ditor it's easy enough to do it yourself.

Before that, one thing you can do is simple text editing in notepad.

Open windows explorer, browse to \Silent Hunter Wolves of the Pacific\Data\Submarine\NSS_Gato

Find the file named NSS_Gato.cfg, right click and select OPEN WITH and choose NOTEPAD.

Find the line that says;

TorpLaunchMaxDepth=30;meters

Change that to;

TorpLaunchMaxDepth=99;meters

Save, exit, now you can dive to 326 feet before you're too deep to launch. If that's not enough make it 150 meters or whatever you want, the idea is to open ALL tubes when you first come in contact, and not have them automatically closing when you go deep. Do the same for any sub class you drive in game.
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