Quote:
Originally Posted by Vorkapitan
YES, you are so right, It is too much for you to ask...
I did read the documentation, but not as well as I should have... due to cataracts.
Next time I had better watch my step or I might find myself walking the plank.
It was so wonderful of you all to find fault instead of offering help as 1 fellow did. 
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it' not about fault is abound mod order and mods compatibility... u can't enable mods as u wish cos the load order and compatibility is critical important..... if u don't like something in TWOS and there is no TWOS alternative option or patch u are free to build your own mod list but for that u need read about installation and compatibility for each mod what u wanna use and which will take some time to read and search on this forum....
now let's talk about mods which one u have enable after TWOS
RPM inertia mod
"
INSTALLATION
- Install after NewUisTDC_7_x_x and Open Horizons 2.2
- Before install v2.2.1, uninstall previous version.
- Enable in bunker or New Campaign.
- You can enable it on patrol, only if you save the game when there is no contact of vessels by the hydrophone. ~ 30km.
* Incompatible: "mod Ship_inertia"
* Compatible with Real_navigation. No relation.
* I did not find incompatibility with other MODS. for now ..
* This mod works with
CSP Magui Interface for SH5.
* recommended:
SH5 - No Chornometer Ticking Sound:
http://www.subsim.com/radioroom/down...o=file&id=1707
*
RPM Hydrophone mod can not be overwritten by any other mod if this overwrites files *.sim *.dsd *.cfg within data \ sea \ (ship name) \ ... Then the table of the "rpm" will be unusable and the calculations will be incorrect. Except that it is compatible.
*
Mods compatible that can overwrite my mod: Fifi_NoReflections_compatible_RPM_Hydrophone_2.2.1 <-http://www.subsim.com/radioroom/showthread.php?t=204375
* RPM Hydrophone mod & Fifi_noreflections_compatible_RPM.. must be the same installed versions."
now let's go to DynEnv. 2.9
"
Installation:
- install JoneSoft Generic Mod Enabler if you have not done it yet, and configure it to the SH5 installation path (detailed instructions on how to configure it found here);
- open the Dynamic Environment SH5 v 2.9 package using WinRAR or 7-Zip;
- drop DynEnv v2.9 - 1. Main Mod into the <MODS> folder (inside the main SH5 directory);
- enable the mod using JSGME;
- follow the same steps for the optional mods you may want to use, taking care to enable them in the same order suggested by their progressive number. Sub-mods with the same number are alternative version of the same mod (enable only one of them).
NOTE: Sobers Best Ever Tweaks overwrites Enhanced Visibility, Camera Filters and Wave Mechanics optional mods."
and also each mod have they documentation which one must read .....
and also TWOS has a huge documentation and FAQ section post #1 and #2 in the TWOS thread.....
in my opinion is more simple to play with TWOS without enabling any other mods after TWoS if u don't know the impact what they will have to gamplay stability and also to TWoS mega mod .....