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Old 02-13-16, 07:08 PM   #15
tomfon
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Join Date: Jan 2008
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Quote:
Originally Posted by geosub1978 View Post
The main problem with the DCs in the game is that they are set to explode at your depth which is not realistic, because it was (and still is more or less) impossible to determine the depth of the submarine.
I wouldn't know about the efficiency of contemporary sonars and underwater detection systems, though it is quite interesting from a certain perspective.

Now, regarding the behavior of depth charges in SH3: Depth charges do detonate randomly at a given variance. There is a special entry for this in the .sim file called, "depth_precision". So, if you set a value of 5m then, if the AI sets the firing depth, say at 100m, the depth charge will detonate randomly between 95 and 105m.

In my opinion, the main problem with depth charges in SH3 is that the damage inflicted to the U-Boat from a certain type of DC depends exclusively on the distance of the U-boat from the epicenter of the explosion. For a proper simulation to take place other important factors should be taken into account too, such as the relative points of detonation, the fact that the damage is expected to be more effective when the detonation occurs under the hull (see reference 1, §15-10) and, of course, hydrostatic pressure.

Depth charges in SH3 (and why not, in SH4 too) don't/won't work the best way possible. But we do what we can.

Obviously, i'm asking for too much.
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Last edited by tomfon; 02-14-16 at 01:50 PM.
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