Quote:
Originally Posted by vois2
Observer (or anyone) --
But what about when the program fills up those neutral spaces upon each submerge/surface? Do you get this behavior when you play?
Is there a way to get the program to stop filling in these neutral spots? I don't place men there, but the program does upon each submerge/surface.
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Yes, I do get that behavior. It is a function of the minimum compartment efficiency, and is a hard coded feature. Truth is I wish I could add extra crew berthing spaces and eliminate the neutral zone, but that's not possible.
There are a number of different strategies you can use to deal with this problem. First, do not use ordinary seamen in the neutral zone. Every time you use the escape key or hit "P" for periscope depth, they will be shifted to the operating engine room. Very annoying.
One way to avoid this is the use unqualified warrants in the neutral space. They will not shift in this manner and leaves the rest spaces open for more important crew members.
One other strategy is to use the stern torpedo room and rotate extra crew members here when you rotate your watch sections.
Another strategy is to not bring the extra crew members so you have enough rest slots to rest the crew without extras.
Of course there are others depending on how you want to manage the crew. The choice is yours. Pick a method that best fits your style of play.