Quote:
Originally Posted by vois2
I'm aware that NYGM removes the slots from the engine rooms.
But the game always wants to go ahead and fill up the rooms to eight men anyway, making 3 of them appear as 'ghosts' when it fills the whole room. This happens upon each submerge and each surface. Heck, I don't even remember the stock game wanting to fill all engine slots upon each transition to/from submerge and surface. I haven't seen others complain about this quirk.
So, do you have this issue?
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The compartment efficiencies are the determinate for how many slots need to get filled in each compartment. The easy way to get around this behavior is to not use seamen in the neutral zone spaces. I use warrant offices without the mechanic qual, in particular the medic, unqualified warrants and torpedomen.