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Old 02-01-16, 05:27 PM   #4
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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That's the problem, at extreme ends of the spectrum-

BALAO class crush depth - 240 meters (792 feet)

S-class crush depth - 122 meters (402 feet)

If you're at 403 feet in an S-class you start taking 2 points of damage every second, and the S boat has a total of 500 hit points. If you stay down there 2 minutes you lose 240 hit points, or about half the total, so now your hull is damaged about 50%. With the damage your NEW crush depth is half what it was, about 200 feet, so moving up to 350 won't do you any good - in fact you're still taking 2 hit points per second the whole time you're below crush depth, so if it takes you 2 minutes to get up to 200 feet, by the time you get there your new crush depth is up to less than 50 feet so you need to surface.

Not the way it works in real life, but that's how the game is programmed, so it's best to know what the undamaged crush depth is, check your total hull damage and estimate the new crush depth before going deep. In real life I suspect you would want to move out of the way and avoid contact rather than attacking with a damaged sub, but in a game it's different.

What I did before finding Silent 3ditor so I could read the files directly, was to start a new career, save game, dive down slowly in increments until I started taking crush damage, made a note of what that depth was for that particular sub class. Then reload the save game with an undamaged sub, but now I know how deep I can go without damaging myself.
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