View Single Post
Old 02-01-16, 02:44 PM   #8
woodenboat
Mate
 
Join Date: Jan 2016
Posts: 51
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Sniper297 View Post
...safety factor of 150%.

The pressure hull ... a safety factor of 200% or more, if the specified design depth was 300 feet the engineers would design something they were sure would survive to at least 600 feet..
YES! That's exactly what I thought. I don't really understand all the info about how the programmers wrote their code and such. I'm not a computer geeky sort of guy. But I gather that you're saying the programmers plugged ... say ... 350 ft into the game as a "crush" depth and that does NOT mean 351 ft. Right? Actually, that's good to know. In the future I will know to be happy getting below the thermocline and not much deeper. So far, I've found the thermoclines to vary from around 160 ft to 210 ft depending on the mission and the sea.

Also, I didn't know about the "wrench" icon. Now I'll know to look at that in the future. But that makes sense. I didn't realize that I had even taken on any damage but in retrospect, I know I did. When this is all brand new to you, there is a lot that gets by in the chaos of battle.

Quote:
Originally Posted by Florida Sailor View Post
Bad weather hinders the escort's abilities to detect you.
This is also very good to know. I suppose that this would include running on the surface, but I hate to risk it. Early on, when I had JUST gotten the game, I was patrolling along at night, on the surface because I foolishly thought that the darkness would be my friend when SUDDENLY AND WITHOUT WARNING, I was lit up by two destroyers with huge spotlights.

Oh yea, that's when I learned to do a lot of game saves.

Last edited by woodenboat; 02-01-16 at 02:50 PM.
woodenboat is offline   Reply With Quote