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Old 04-17-06, 02:24 PM   #1
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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Gouldjg
Some feedback for you on your random chaos settings.
Currently using NYGM/UC/HT as previously stated
I set up the Happy Times m ission in a VIIC which is basically a turkey shoot. This mission has incredibly dumb AI escorts but is perfect for testing purposes.

I saved the game at the point of being ready to fire my forward tubes so that I can Save/Exit/Relaunch and get a different random file loaded each time.

#1-18:03 1 Fired all forward tubes, targeted a T2 tanker long range speed slow/impact detonation plus 2 short range at a C3 cargo. Same settings.
I observed 2 hits to C3 one forward under the leading cargo boom and one just aft of center. Explosions/fire, smoke ship sunk in under a minute.

#2-18:06 Targeted same C3 cargo, (obseved hits to basically the same areas as test #1) explosion, fire, smoke. Speed slowed slightly but retained position minor list to stbd. Targeted a T3 tanker also close range magnetic detonation just forward of funnel, Observed explosion & smoke ship continued on appearing unaffected. Once inside the herd I hit a C3 at close range with my stern tube-I observed a hit to the bow area lots of fire and smoke ship steaming on unaffected.
19:05 The first C3 Cargo is now listing to stbd and badly down by the bow, reduced speed to 3 kts makes a hard turn to port(no reason) and is rammed by a smaller merchant attempting to overtake her-both ships collide-addl fire/smoke. The T3 Tanker is reduced to a crawl and is badly down at the stern. The 2nd C3 Cargo is steaming off into the distance with fires/smoke on the bow area. At this time it's been roughly an hour since the first hits.
19:11 Back to PD with reloaded remaining forward tubes. Targeted a fresh C3 Cargo. 2000m/slow/impact. Observed a hit directly amidships on stbd side. No explosion, smoke or fire. Ship takes evasive action to port and collides with another C3 Cargo. Fired second tube at her but premature detonation resulted.
19:18 Fired my stern tube at the badly wounded T3 Tanker impact setting hit directly amidships huge explosion, back broken, sinking.

Observation:
So far NYGM ship sinking times appears unaffected. Perhaps a little too much explosion/smoke/fire on every hit. In process of running at pd thru the herd I was rammed by a merchant directly on conning tower with raised scope-absolutely no damage resulted-this was a problem some time ago and was remedied in the earlier Hollywood mods.

More later.
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