Thread: TMO + RSRD
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Old 01-18-16, 04:44 PM   #27
james_nix
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Originally Posted by Newinger View Post
At the moment I have installed TMO and on top Improved Stock Environment v2 (because v3 does not work and gives lots of fog) + the 2 submods for color and clouds. It LOOKS very beautiful and to be honest I dislike TMO's default look, too.

Now when I look into the ISE folder, I see that it alters shaders for clouds and filters, EnvColors*.dat and SkyColors*.dat, and the scene.dat.

I suspect that scene.dat is very central also for TMO's changes, isn't it? So if I use ISE, do I contradict TMO's settings for sensors and AI (or any other important settings balanced in TMO)? Or are these imortant gameplays aspects part of other files (which then would not be affected by ISE)?


Edit: Answer to myself: Read the whole ISE release thread, and it seems ISE 3 is compatible with TMO (because it uses TMO's scene.dat as starting point), and his colors submod, too, but not the clouds & wakes submod, because that submod uses the default scene.dat as starting point. What a pity And to make it worse, even though ISE 3 is said to be compatible in the TMO version, it has fog issues. So... I guess I can only use the color submod of ISE, but nothing more.
What I do is use sweetfx or reshade. http://reshade.me/ It looks complicated at first but really easy once you read up on the tutorials on the internet.

It changes and improves the visual graphics, without altering the game. Basically it adds graphics on top of the game, not inside it, if that makes any sense.

It really breaths new life into the old SH4 engine without screwing up a mods environment and sensors. You just have to keep trying presets until you find one that is right for you.
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