I am working on a GW RND.mis file right now.
The Liberty may have been in the SCR.mis file, though.
The Liberty is not alone in inaccuracies for dates. All DD types use their launch dates to enter service and the Victory enters in 1943 which is wrong seeing the first one completed was in Feb 1944!!!
I am not redoing the SCR for this at this point.
Why??
The SCR calls for specific ships. To change those ships called for could cause serious problems. If you look in the roster you will see the named ships with a number. This named ship is asked for in the SCR where as the RND is a random generic type.
Many ships are wrong.
The Flower and Hunt classes begin the war yet were not in service until early summer 1940 while the Hunt II and III come about 6 months early for each ship.
The early convoy escorts were mostly Sloops (Frigates in SH3) and armed trawlers.
Other inaccuracies as well but there is a point where game play does not matter.
My solution is to edit all the convoys in the RND.mis file so they ask for only ships available at the first date of the convoy. So, In my RND the Corvette can not appear until mid 1940 etc.
This is not my personal RND.
It is the Grey Wolves RND that has all the convoys edited to have all 3 crew rated escorts and about twice the number of escorts to boot. A conciliation is the 4 rated crews are made into 3 rated for 1944 and 45 with only one 4 rated possible in any convoy.
This only changes the main convoys and not any of the other areas GW edited in the RND.mis file. This is their file but with convoys made more accurate and much more difficult
As difficult as my RND is I have found with 2 or more 4 rated escorts escape is impossible.
With one 4 and a couple 3s it is only 99% impossible.
I have had 4, 5 and even 6 DD types working on me. I am finally seeing why the ladder torpedo was invented!
I have not announce this (until this post) as I am testing it now (not a single problem ((yet?)
It will also reduce the distance for all ships in the convoy to be more realistic (Jason did this to fix the jam ups but 900 is way too far and not needed as 500 is closer to real and still prevents the jam ups). With 6 to 8 escorts and distances closed up your happy times of getting into and wrecking a convoy will be over. Even if you sneak in with all the escorts a quick set up shoot and dive is about all you will do (when you even crack the screen) If one plays this in light of books like Iron Coffins I am sure you will curse this RND but admit it plays like Iron Coffins reads,
It also adds the KGN to convoys and makes many of the 102 cargo ships no class so they can vary and be available for any new 102 instantly with no further modding. This means the convoy merchants and escorts will look different each time instead of the usual easily recognized set up time after time.
I will need a couple beta testers, ones that can play this now and report (openly and honestly is fine, I want it right) PM if you are interested.
Later I will edit this and make a lite version for the “Girly Men” that want to win more than sweat!
Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
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