Thread: TMO + RSRD
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Old 01-16-16, 10:31 PM   #13
Rockin Robbins
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Join Date: Mar 2007
Location: DeLand, FL
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So what part of what I said did he disagree with and when did my opinion become the opinion of Subsim and a reason to like or dislike Subsim?

Does he not agree that mods should confine themselves to their announced function? Does he disagree with my contention that "compatible" should mean more than "the game doesn't crash when you use the two mods together? Does he disagree that respect for other modders' work means you don't change their mod without making it clear that combining the two mods changes fundamental gameplay settings?

Even the implied meaning that Ducimus thought RSRDC AI and gameplay settings were better than TMO's and somehow Ducimus would abandon hundreds of hours testing and tweaking to thank Lurker for improving the mod seems a bit bizarre.

Like I said, I have no problem with RSRDC Supermod using TMO as a dependency {although I don't see why it wouldn't be better as a standalone mod incorporating interesting parts of TMO. Ducimus would have agreed to that. I don't think Ducimus would agree that killing his evil airplanes was an improvement. I don't believe he would have endorsed the AI changes. Modders get attached to their work you know. Obviously Lurker does.

And I can assure everyone that at no time have I supported everything that he, Ducimus, the RFB Team, Cariotio or anyone else at the SH4 modders Forum did, nor do or did I dislike everything the GWX team did.

Last edited by Rockin Robbins; 01-16-16 at 10:55 PM.
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