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Old 01-12-16, 10:10 AM   #787
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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Quote:
Originally Posted by ChaosDuck7 View Post
Ok Update:


I replaced the data/env files for the OLC mod with the ones from stock SH3+GWX and I managed to make the brightness bearable again, just like in GWX.

My question is, will doing th is mess anything up? I know it will make the enemies detect you easier (back to the levels of stock GWX at least) due to how sensors in this game work. Im fine with that, as long as nothing breaks.

Now, unfortunetly it still seems to randomly get a couple shades darker with the "filter" effect. So theres obviously another troublemaking file in there somewhere but im not sure what applies that effect. Any ideas?
I know this reply comes too late but i'd like to say that OLC didn't alter any of the settings that control the sensitivity of the detection capabilities of ships in GWX. Instead, he adjusted the environmental parameters (and that also includes some tga files having been altered) in order to make surface attacks at night possible apart from improving the environment itself aesthetically. If you replace the .dat files of the mod with the ones from GWX or stock SH3 you will probably make the mod useless since GUI and environment are dependent! You will most likely break the "balance" and have some problems with particle effects, for example, or with the way ships are displayed in the horizon. You may find a more proper description of the mod, in the first post of this thread. By the way, if by "scope sensitivity" you mean how fast or slow the periscope rotates, try using CTRL key. Just hold it down and rotate the peri. Cheers!
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