I dont mind open-sourcing infact everything is open-source available but I've been part of groups of 30+ "hobby developers" that cannot develop a game. ITs a tough go. When I had a small group of dedicated friends that liked the idea we were much more efficient, but then world of warships came out...
Theres always a custom game engine or modifying unreal engine heavily to make the large issues easier to over-come as a single person.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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