Quote:
Originally Posted by iambecomelife
Thanks for your kind words. This is definitely intended to be a transformative mod. Now, your questions:
Unfortunately, I do not think I can allow for movement through the sub without the current "floating like a ghost" mode. What I can do is add more collision spheres to interior objects, so you don't ghost through the periscope, walls, etc. I am trying to figure out how to add footstep noises to the game.
I can easily add a 3d avatar for the captain/player if wanted, but I don't know how popular that would be. And unfortunately I don't have the expertise to make the avatar walk through the submarine; it would exhibit existing animations or simple movements, at best.
Crew will probably display minor injuries when your submarine is damaged (I think I can achieve this with S3ditor triggering).
Unless Silent Hunter 5 is adapted to enable easy modding of new player units, there are no plans for a SH5 version. If I'm not mistaken, you cannot have even a functional Type IX in SH5. However, I do plan to resume modding the WWII era (Atlantic Theatre) for the Silent Hunter series after Wolves of the Kaiser is complete.
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You are most welcome, you guys really deserve it and I really admire you and your teams dedication. WW1 is really an exciting and underrated part of history, overshadowed by WW2.
As for walking around, I did not think you meant to go that much in detail!

I was thinking of how you walk in Silent Hunter 5.
More along the lines like, not going through walls and that the camera stays at a head height. And when going through a hatch, the camera would lower itself to give the "illusion" of crouching to get through that hatch, and then it would come up to head height again. Foot steep sounds would be welcome but I do not really mind not having any.
But the way you imagine it, with seeing the lower body and having a Captain figure when viewing from the exterior camera would of course be much better.
If you are critical of the reception, maybe make it optional with JSGME, like The Grey Wolves team did with their additional functions and features.
Glad that I was able to be of somewhat help with the capturing a ship idea, would be very interesting indeed.
And that about Blackbeard made me laugh. Well I for one certainly do not wanna be black beard. I read allot into WW1 history and many soldiers of that era, in all branches, had respect towards the enemy. Especially in the early stages of the war, I think of the fighter pilots particularly. And the Uboat Commanders offering to tow the crews in the lifeboats of the sunken ships to the nearest land. Even an injured Adolf Hitler was spared by the mercy of a British soldier.
One of my friends that had only recently played Silent Hunter, managed to sink a ship and a life boat was dropped. He then asked me, if he could kill the survives. The mere question actually shocked me, because with all honesty, the thought never crossed my mind. The mere option and knowledge that you can do gruesome acts, adds the impact to the game. It will probably add the biggest impact when you by mistake kill any survivors or innocent people.
And about continuing making more SH mods, just puts a big smile on my face. Makes me wonder what other great mods you guys have in store for us.