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Old 04-15-06, 10:11 PM   #27
Cdre Gibs
Stowaway
 
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Umm, I basicaly sorta cheated with mine. I loaded up the original Type 34 DD Dat file and Serg's Type 34DD Dat file into Hexworkshop. I then did a compare. After that I just did the same bits to mine as Serg had done to his. As I said, sorta cheating, but I'm not really a coder, so I did it that way to expadite matters.

Normally with Mods I have worked on before, I just do the Models an Skins, others always coded them into game. This being my first ever game dabbiling with coding (of a sort) I am WAAAY behind the 8 ball ! Hell I had never used or even seen a Hex editor before SH3.

The SOP would have been for me to load the MDT (Mod Developers Toolkit) into Max, Maya, Lightwave, Milkshape or whatever 3D program was required to make the models and then make a TxT file of all the COORD's for where everything went on the base model (like if it was a ship then where all the guns an what not went) and hand that all over to some1 who would do the coding required to get it into game. This enabled me to just concentrate on doing the models an skins. I prefer that method since coding drives me NUTS.
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