12-20-15, 09:57 PM
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#13
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by Gibus
Bonjour,
For my part, and despite numerous attempts, I have never been able to quantify the effectiveness of officers with specific skills.
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I gather that this is a pure marketing spiel.
But I'm wrong maybe ....
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Imo, this is largely correct. Even so, most of us (myself included ) will spend time shuffling our crew go get things 'right'.
Quote:
Originally Posted by scubamatt
In the Command Room compartment, the left most slot not only multiplies the efficiency for that compartment, it also multiplies the efficiency for everyone on duty, anywhere in the boat. This is the OOD slot, and the most important on the boat. When the boat is at Battle Stations, everyone gets a slight boost to efficiency (which is then multiplied). Put your best leadership guys in those three slots (first, left most position of each watch) in the Command Room, for the best effect to your crew.
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All the officer slots are the same as any other. That one might be the most important to you, but as far as the game is concerned, they are all the same. There are only three kinds of crew slots; crewman, leader, and officer.
When at Battle Stations, everyone is on duty and contributes. Secondly, there is a different efficiency denominator used. So for example, on a normal shift, you might have 2 men on duty in the fwd torpedo room, with their Ef total divided by 2, and at BS, have 6 men on duty, with their Ef total divided by 3. The Efficiency denominator (and the fact that everyone is on duty) is the main reason you get a boost at BS.
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