Quote:
Originally Posted by Sea Demon
I know what you're saying bos, about DW being mostly focused on ASW, but the FFG is an ASW asset that lives on the surface. Therefore it needs a reliable and effective ASuW punch. I've set up scenarios where there's a Jiangwei FFG or a nasty Sovremenny lurking around that needed elimination. I've used DW's Harpoon to good effect combined with my helo's Penguin ASM's. I would just like the option to set them for pop-up attack, and make them a little less observable......that's all. A little more realism. 
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I'm sure if you just want pop-up LW can play around with the doctrine or something, but unless the hit chance change is correctly modeled, all you may get is the missile taking MORE time to hit the target, thus more chance it'd get sniped off.
This won't be a simple problem to solve. It can be harmful or beneficial to various degrees depending on very system-specific things. For example, it might have been entirely below the effective min alt of System A
until it began a pop up, which gave them a brief firing opportunity. A slow System B that was tracking might get thrown off by the change in parameters, but a fast System C might be able to adjust the solution so fast that all you did was extend the time the missile was in valid parameters for the defender. Modeling all this properly is probably beyond the current radar and weapons model.
As for observability, in the stock game, Harpoons are as invisible as anything else, including tiny air to air missiles. In LWAMI, it is the stealthiest missile in the game.
You might also realize that you aren't fighting enemies with a full deck either. Nobody else gets evasive maneuvers either. Most (if not all) seaskimming Russians missiles don't. (Check the DB sometime).
Improved realism is always good, but this particular proposal is probably not as easy as you think it is, and this puts it in some perspective.