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Old 04-15-06, 12:43 PM   #4
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Thanks guys

Thats the sort of discussions we should be having.

I know the Hollywood’s had flaws in many areas but would like to hear what the actual players think about the flaws and when they seemed most obvious. An example is that some think flooding occurs too easy; the sub is too strong etc etc.

I have spent some time on NYGM and to be honest, I think the concept has looked at problems and provided some great solutions. I especially like the deck gun water line method

At first I did not understand the high HP etc but now that I have read a little on it, I can understand how this can be a great mod when updated to v2.

It is too early for me to detail any specific faults and problems with the mod and I was just wondering what other players thought about it.

As far as vanilla is concerned, well considering the mixed market it had to appeal to, I think they had to rush in the end. They did however leave a wonderful potential to the game that has been exploited by great modders i.e. timetraveller, jscones, GW team, NYGM, IUB, RUB, The ship modelers and tool providers etc etc.

After going awol for a while I have come back to all these new and exciting tools and mods. Wow, who ever thought we would get thermal layers in the game.

Really, I want people to point out the good and the bad without getting into flame wars.

That way, I can get to work on solving some of the sour points of the game that bug people.


I want the SH4 dev team to look at what has been achieved from the community and then set a benchmark for SH4. There may be differing views on realism but they might just get a decent set of options on the first release that suits both styles of play.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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