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Old 12-13-15, 12:39 PM   #3437
Uboot1
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Join Date: Jun 2015
Posts: 25
Downloads: 11
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Quote:
Originally Posted by vdr1981 View Post
You have sunk friendly unit and your campaign is now over...Appropriate penalty for trigger happy captains IMO...

Code:
[Log Entry 7]
ClassID=251BB8F;sLogUnitDestroyedEntry
Type=9
Date=0
Time=131223
Blob=0
UniqueID=-6468833903078708395
EntryStatus=1
CreatedMissionStatus=false
EntryText=Long   4° 43' W, Lat  47° 45' N|Ship sunk! Medium European Composite Freighter, 5259 tons
EntryTitle=August 22, 1940, 13:12
Categ=0
UnitName=_Medium Old Composite Merchant#16
UnitClassName=KMCSZinbu
UnitType=102
UnitSide=2
Tonnage=5259
P.S.
Torpedoes are OK...
Ugh, i feel like idiot now but thanks... I try delete that ,,sunk" maybe it works.

Quote:
Originally Posted by THEBERBSTER View Post
Hi UB
No, its not the frequency of the saves.
It is where and how you make your saves.
106 game saves and counting, no problems at all.
I normally only make 1 manual game save in a gaming session.
My gaming sessions may last from 1 to 4 hours at a time as I also play LSH3-2015 as well.
I do not make submerged saves.
I always use the compass and draw out a 60km saving boundary around the nearest destroyed mark or coast line.
I will move my boat if necessary to achieve this and return back to the position on the next gaming session unless I change my mind.

Use the Upgrades Chart short cut key is E.


New torpedoes do not appear until late 1942.

Peter
It's good news, cause its MY fault, not mod. Thanks for that image, so i must wait to 1942. I am saving in ,,difficult situations" for example, before my attack or in ,,clear" open sea after attack.
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