Quote:
Originally Posted by vdr1981
Nope, it's the same. Guns dont work...
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That's good news too: I would have hated having to choose between one of the cool patches by TDW, and my nice feature of collisionable platforms.
Now to understand why my new platform blocks coastal guns on your installation of the game but not on the one of mine.
Have you done your tests over TWoS or stock game? Besides our bunker mod, I have only NewUIs and IRAI enabled.
Are you using the usual single mission for the tests?
On my rig, platform collision mesh + StaticObject controller blocked the gun when the collision mesh was too close to the visible model. I had to find a balance between gun fucntionality and collision realism (if the mesh doesn't main model's shape closely, you basically hit an invisible wall). I can prepare a new GR2 file with collision mesh moved further away from the model, but as I said before the current configuration works like a charm for me... except for serchlights, which on turn work for you but not for me