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Old 04-15-06, 07:57 AM   #17
UBOAT234
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Join Date: Oct 2005
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Quote:
Originally Posted by AG124
Here's where I think my problem is - I don't know which instance of each search to use. With both the KGV and Tugboat, there are two texture names in the .dat file - one near the top, and one further down shortly after the TRUEVISION-XFILE. There also appear to be three TRUEVISION-XFILE's.

From your screenshots, it appears as if you are using the first .tga reference and the last truevision. I have been using two in the center that were very close together. It looks as if I was using a much smaller part of the .dat file than I should hav been - my extracted .tga was only 1 KB. Is this my problem - should I use these other entries? I am going to give it a shot now...

And if I do have to select that huge block, what is the quickest way to do it? It seems to be taking a long time.

Hi,

I want to help hoping that a day aids you then me

You copy the block mistaken.

The process is complex, but very simple if you execute step by step, what I have written before.
I want arrive to: multitexture ship ok?
For first you must comprise other.
However, when search the first reference, point in this and remember the popsition. Ex. in case of NATF;

Open NATF.dat in hex and in Pack3d




Point just like in up screenshot (I have evidenced in bleu)
to right you see: id A8825854E53810A9B

This is the first id, of the first image .tga. It remembers this why then it will serve. Write or copy in notepad or other.
-----




Like before.
This is the second id, (I have evidenced in bleu), but always of the first image .tga. It remembers this why then it will serve. Write or copy in notepad or other, and write what is.



Now copy this name, see the screenshot up, and serach this in editor hex.



Hour you can see where it is the point like I have indicated before in my screenshot.

-----



Here is the point, byte, where start tga file. Down in the Data Inspector you can see the offset of this byte.
Now without to touch nothing other, you must find the end.



In this screenshot, the key for the end of file (EOF)

-----



Here I have found TRUEVISION-XFILE
-----



Here in green, the byte of TRUEVISION-XFILE,
and in black the point, byte, where is the end of file (EOF).
Down in the Data Inspector you can see the offset of this byte.

Now you have all data for edit this: delete or copy or convert.
But one other thing is to make one ship multitexture.
When you have create a tga file correct I can to explain other.
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