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Old 12-10-15, 06:51 PM   #14
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by TorpX View Post
Could you elaborate on what you had to adjust to improve lock distance?





I've got the file loaded, for my night mod, i tried very hard to adj visuals so the crew could see what I easily could, never got night perfect, the crew saw about 1000 yards further than I could spot the ship, I just settled on hey, they're higher and lookouts....but prefer that than not calling out obvious ships. I can't recall if I adjusted visuals for day in any way of the adjustments for that were an after effect, been too long. Obivous env, sensors and sim cfg and seems some ai visuals in the library...also some other things in it, cut off all the lights for most merchants and capital ships, so they don't come on at night and make themselves a easier target, maybe made some aspects of ai harder, some easier....i do run it over an older version of travs mod and seems i adjusted some air files I didn't like in his.

just haven't been into the game in a long time, but if u will pm me your email, i will send u the mod and u can pry into the files.
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Last edited by Armistead; 12-10-15 at 07:00 PM.
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