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Old 12-10-15, 11:11 AM   #3325
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Quote:
Originally Posted by vdr1981 View Post
Strange, they should work... Is it nighttime in your missions?
Sometimes yes, sometimes no, depending on the need

Quote:
Originally Posted by vdr1981 View Post
Does the lights work on regular ships in your game?
With my old installation on my old laptop they used to, but since I have changed laptop and reinstalled SH5 I didn't check if they work or not.

Quote:
Originally Posted by vdr1981 View Post
TDW patcher?
No patch enabled. Just a clean SH5 installation, well... as clean as it can be for a modder like me and you...

Anyway, I have just finished testing our coastal defences under the (more or less) same conditions you have described before, and I can't confirm your findings.

This is what happended in detail (used IRAI with your testing mission unchanged except for wind speed, which I set to 15 m/s):
ordered ahead flank and boat surfaced. My watchcrew could only spot one of the three bunkers in range (the one on the left). I could see its visual detection circle expanding until it reached me, and two bunkers (left and right) started shooting at me, whereas the one dead ahead of me didn't take any action (in calm weather it usually does, but longer distance and smaller profile offered, coupled with high waves and moon position were probably my friends in this case). I ordered then periscope depth. The two bunkers kept firing their guns until I ordered all stop. At this point the two bunkers freezed their guns on my last bearing. I waited 2-3 real time minutes (no time compression used), and I ordered again to surface the boat at flank speed. The two alert bunkers restarted doing their job whereas the third one kept silent.

Had I repeated the test, I am sure I would have got a different result. I think how AI reacts is pretty much random, especially when using IRAI.
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