Actually it's the environmental mods embedded in the supermods that makes locking targets a problem. I remember when we were testing RFB 2 that it was nearly impossible to keep a lock in fog or at a distance over 1500 yards. First they wanted to say that it was a feature, but couldn't keep from laughing as they explained.
Finally they ratcheted back the environmental tweaks enough for locking to work, but still not as well as the stock game.
Environmental mods introduce lots of things like that and a disparity between what you can see and what the crew can see. For every effect you want there are three more that you didn't intend. Two of them are bad. It's the law of unintended consequences.
The actual game developers were playthings in the claws of the Law of Unintended Consequences too.
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