12-06-15, 11:05 PM
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#211
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Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by swdw
Do you need some engine sounds? I may still have some from when I used to mod Fighter Squadron: SDOE
I'll take a look if you need some
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If you would be willing to put them into a usable form for the game, that would be great. I know next to nothing about how sound works in the game.
These are all the engine sounds that are used: B-24 airplane
Catalina airplane
Hurricane airplane
JU87Stuka airplane
Messerschmitt Bf 109 airplane
Short Sunderland airplane
Swordfish Torpedo Bi-Plane
There are two for each of the above; one normal sound, and one damaged sound, all *.wav files. The fighter area seems skimpy to me. I've put in the Hurricane for every fighter, except any liquid-cooled types like the Bf 109, which are few. The dive bombers have the Ju87, but it sounds weak to me. Of course, I have no idea what they should sound like; that is just my impression.
There is also a JU 87 siren sound, but I don't believe any a/c use it. I don't know if it should be used on any dive bombers.
The 4-engine sounds, and the Catalina, seem ok to me.
If you don't have time for this sort of thing, I understand. I just want to finish this project before the holidays are over, so I am trying to rush all this through.
Quote:
Originally Posted by Captain Dave
I've been reading your posts about aircraft doing weird things and came upon this on Oahu. Saw an icon that said slow moving so I checked it out. It's a B-24 with its wing tip touching the ground, engines revving, not going anywhere.
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Yes, that is the B-24, that looks like a Lancaster.
I don't think these sorts of things are really fixable. For whatever reason, the inputs that work for the ships' files do not work for the a/c. Possibly, the drag parameters were designed to only work for objects in the water. About the only thing I could do was reduce their power, and fix the sound problem.
Really, the game needs a better AI. The ships' crews will do stupid things too (like the constant helming thing), but if you over steer your ship, it doesn't stall, or sink.
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