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Old 12-01-15, 03:34 PM   #3238
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
That looks awesome!

Yes, the bunker is a bit to bright , especially in the sunlight...
Okay, I will see what can be done

Quote:
Originally Posted by vdr1981 View Post
EDIT
After you're finished with bags and crates can you delete unused Y bones with TDW editor?
Certainly possible though sometimes GR2 Editor tends to corrupt files when removing unused bones and materials. Anyway there aren't unused Y bones in the bunker model I sent to you. Remember that the sandbag and ammo box stacks are composed of several identical meshes repeated n times over the bunker model, each element requiring its own linking bone. This is a resource-effective way to deal with game models I learned from Jeff Grooves (aka privateer)
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Last edited by gap; 12-01-15 at 03:40 PM.
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