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Old 12-01-15, 09:05 AM   #3228
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by vdr1981 View Post
ETA?
Well, I have already cleaned up the model removing the unnecessary detail (which accounted for several thousands of faces), but I want to further decrease the polygon count. Besides it, I need to partly redo the main UV map (as you can see some areas are texturelless, and other polygons have distorted textures), create the secondary UV map (for ambient occlusion texture), bake the AO map, etc. Moreover I will need to create a further simplified reflection map and LOD model. More or less one week of work

P.S: I have checked your testing mod in game. I must admit that the current model looks amazing with the new textures and all, not to mention it casting and receiving shadows after being ported to the GR2 format.
I was also pleased noticing that it is reported as "coastal defence". How the heck did you achieve that? I was afraid our watchcrew would have whispered their usual "warship sighted" thing...
I spotted a few bugs though. For a start the bunkers didn't use their searchlights (they shot their gun against my surfaced boat in a quite effective manner though ), and secondly all the accessory goodies (sandbags and ammo crates) didn't show up.
Now I need to go out, but later today I will investigate on why this is happening and I will upload a fix here ASAP
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