View Single Post
Old 04-14-06, 03:19 PM   #6
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Keelbuster
In the NYGM TW faq, it says that deck gun HPs have been reduced by 1/2. I want to increase them back to the original setting (i.e. *2). I don't know about realism, but after hitting a small merchant with 100 88mm He shells below the waterline, she should sink - rapidly. As it stands, I'm getting like one or two kills per patrol with deckgun (on targets that have already been torpedoed). I would like it to have a bit more punch. So, does anyone know where are HPs for the 88m shells specified?

Thanks,

Kb
During some in game testing for the NYGM Ship Damage Mod V2 I discovered that the smaller blast radius of the 88mm gave a disproportionate result compared with the 105mm and has been the cause of end users complaints over its performance. Testing so far supports the fact that to accommodate the need to flood the ship the blast radius of the 88mm needed to be larger.

NOTE, I said blast radius, not HP.

I have also changed the minimum & maximum HP to try and get some unpredictable variation into the deck gun. My concern is of course giving back an uber deck gun or the opposite of an air rifle. My hope is that the HP range will have the effect of sometimes getting an easy kill and at other times a hard kill but never either or.

keelbuster it would appear that you also have not understodd how damage is applied and the ships sink in SHIII. Also, make sure you assist the ship to sink and do not work against it.
Der Teddy Bar is offline   Reply With Quote